![]() ![]() Other than that, there is nothing to pick up or earn. If you're just looking to ride a motorcycle race after race after race, it's great, because that's exactly what this is. The career situation feels a bit thin and frustrating. Then after passing the test, your regional league awaits where you unlock more events by passing others, which eventually unlocks the World League and Final Leagues. I felt as though I had to learn every single corner on every single track down to the smallest, tiniest micro-detail to even have a fighting chance. Frankly, this took me way too long - way, way too many hours. You have to pass a bronze medal in all six tests (or get silver or gold on some of them) to move on. If you end up just one millimetre off the track, it will be "Test Failed." Some tests are two minutes long, which means that you can drive for one full minute and 59 seconds and end up a little off in the last corner and have to start the whole darn test all over again. However, don't think that you can do it without being completely perfect. This is done by hitting a certain time during a lap. The career mode starts out with you learning to take your regional license before you can start competing for real. My other big annoyance is the two words "Test Failed". I had to give up races because I simply could not get through the first corner without flying off my motorcycle. ![]() This makes the game almost unplayable at times. If you end up a little too far out in the turn, you will be ploughed down. Should you brake earlier than them, you will then be hit. The impression I get is that everyone has a predetermined line and will not deviate an inch from it. To a small extent, it's certainly possible to blame my bad racing line and lousy braking, but they do the same thing to each other as well. They will overtake you, crashing into you and forcing you off your bike, time after time after time, like proper idiots. They seem to think it's more fun to drive into you than it is to drive around the actual track. The absolute biggest issue is that the AI is programmed to act like a rowdy 12-year-old. Ride 4 is extremely frustrating to put in plainly, but why is that the case? There are a few reasons. That's exactly how I would describe the game overall as well, not particularly impressive and not especially fancy from a graphical standpoint, which is a little sad because Milestone at this point should know how to create a beautiful motorcycle racing game. The problem is that it's not particularly impressive and certainly not pretty, in technical terms. On the screen where the news is presented, they hit the big drum with "unexpected thunderstorms" and "the most varied weather and light conditions". Take the weather for example, this was one of the things they seemed to focus on deeply. Milestone has decided to try to rectify this by adding some new things to improve the formula, but unfortunately, they have not succeeded. It's been two years since I saw a game in the Ride series - that being Ride 3 - and it was good, but not great. There are times where I could ride my crotch-rocket uninterrupted through a lovely sunny day, then out of nowhere, a damn thunderstorm. Just like the autumnal weather, my impressions of the game have been, to say the least, changing. Milestone has looked to tag onto this feeling by releasing Ride 4 as the fall begins. There is nothing that screams riding a bike as much as pulling the motorcycle out of the garage in October.
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